- Class
- 06
- To post
- Free
- Prices
- AED
- Paid
- On approval
What a good brief includes
- The languages, and the word count or the text files.
- The genre and the tone, with a glossary of names if you have one.
- Whether voice, store pages and testing inside the game are included.
Tell providers what you need
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About Game Localization
Making a game read and play right in another language, most often Arabic here. The text, menus, store page and voice are translated, the screens are checked right to left, and anything that would not land with players in the Gulf is flagged.
Is translating the text enough?
Rarely. Arabic needs the right font, joined letters and a right to left layout inside the engine, so ask for a check in the game as well as the translation.
How do we send the text?
As the files your engine exports, such as spreadsheets or string tables, with notes on where each line appears. Context is what keeps a translation from reading wrong on screen.