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What a good brief includes

  • The screens you need, or the flow from opening the game to playing.
  • The art style, with screenshots of the game if it exists.
  • The languages, and whether Arabic must read right to left.

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About Game UI & UX

Everything the player reads and taps: menus, the heads up display, icons, the shop, settings and the first time a player learns the controls. In the Gulf it often means screens that work in Arabic from right to left as well as in English.

Do they deliver files the developers can use?

Ask for it. Say the engine and the design tool your team uses, so the proposal includes sliced assets and layouts, not only pictures of screens.

Is an Arabic interface more work?

Yes. Arabic runs right to left and is longer in places, so menus are often mirrored and resized. Plan for it from the first screen rather than after launch.

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